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201. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Jowen Datloran wrote: Again, are COSMOS and wormhole sites hacking mechanics being changed too? The hacking is but I think the scattering is not being added to them. Will get confirmation when I'm in the office tomorrow.
- by CCP Bayesian - at 2013.05.13 18:55:00
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202. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Bariolage wrote: Should throw this into dust hacking. Hold still a few more seconds little tin man while I lock on. I'm not sure it fits into the fast paced gameplay of DUST but we are talking about the EVE Universe so for the sake of verisi...
- by CCP Bayesian - at 2013.05.13 18:54:00
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203. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Clansworth wrote: I'm intrigued at how CCP comes up with what features need more interaction, and what needs less. Salvaging gets more passive with the addition of salvaging drones, while hacking and archaeology get more interactive with this n...
- by CCP Bayesian - at 2013.05.13 18:46:00
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204. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Gahr Vaaushu wrote: I'm curious to hear CCPs opinion of mining which is pretty much a "sit and wait" activity, at least in high sec, where you settle down and flick on the miners and tab out or sink into a good book or whatever while you wait f...
- by CCP Bayesian - at 2013.05.13 18:38:00
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205. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Obsidian Dagger wrote: So it's the Deus Ex: HR hacking minigame? It's reasonably different and shares a lot more elements with RPG games. Inspirations were a diverse as the videogame Rogue and the card game Munchkin.
- by CCP Bayesian - at 2013.05.13 17:41:00
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206. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Danny Centauri wrote: Will we be hearing from this lovely co-workers in a yet to come dev blog? I'll find out.
- by CCP Bayesian - at 2013.05.13 17:10:00
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207. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Danny Centauri wrote: Crafty dev blog is crafty, you missed out the bit where the new T2 scanning modules (increased scan strength, reduced time and decreased deviation) all require components found in these sites. You said you wanted to tie ...
- by CCP Bayesian - at 2013.05.13 16:59:00
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208. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Aminam Proweco wrote: When can we see this on SISI ? Sometime this week.
- by CCP Bayesian - at 2013.05.13 16:53:00
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209. Has anyone figured out the hacking minigame yet? - in Test Server Feedback [original thread]
Devblog is up over here: http://community.eveonline.com/news/dev-blogs/hacking-in-odyssey/
- by CCP Bayesian - at 2013.05.13 16:50:00
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210. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Garviel Tarrant wrote: Remove the time limit and make the harder sites have hacking games that would take 10-15 minutes to finish! (after adding some more depth) I think there is definitely room to make the hacking more involved and interes...
- by CCP Bayesian - at 2013.05.13 16:39:00
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211. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Sheena Tzash wrote: Also while Im thinking about it - how will the exploration T1 frigs work now? How will the bonuses make things any better? Your modules have some stats that are important in hacking. Ships and skills give bonuses to the...
- by CCP Bayesian - at 2013.05.13 16:33:00
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212. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Roime wrote: It looks fantastic and is very welcome change to the waiting game! I also like the ideas of market linking and being able to collect utilities to be used on other sites. I guess this is a window layer similar to the star map (ie...
- by CCP Bayesian - at 2013.05.13 16:32:00
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213. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Sum Olgy wrote: Investigating on sisi as I type. I'm glad you're giving Exploration some major loving. June is certainly going to be interesting, especially for us wormhole dwellers! I'm already wondering just what 'Virus Utility Element Slots...
- by CCP Bayesian - at 2013.05.13 16:16:00
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214. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Burseg Sardaukar wrote: Hacker's being valuable, you say.... Could this lead to hacking of offlined POS's? That's the million dollar question, this has been constructed in a very modular manner so it's reasonable to let people hack almost a...
- by CCP Bayesian - at 2013.05.13 16:15:00
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215. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Omnathious Deninard wrote: So success or failure it jets the cargo into space, that is lame. No, that isn't how it works, the devblog goes into detail about failure so you might want to give it a read.
- by CCP Bayesian - at 2013.05.13 16:13:00
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216. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Vladimir Tinakin wrote: Will we be able to buy the Amulet of Yendor on the market, or will they all be fakes? Just cheap plastic imitations.
- by CCP Bayesian - at 2013.05.13 16:11:00
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217. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
pmchem wrote: Quote: The feature itself takes the mechanics similar to those found in exploration based dungeon crawlers, roguelikes, etc Roguelikes, really? It features permadeath and ASCII art? I can only dream. There is permadeath ...
- by CCP Bayesian - at 2013.05.13 16:03:00
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218. Has anyone figured out the hacking minigame yet? - in Test Server Feedback [original thread]
James Amril-Kesh wrote: CCP Bayesian wrote: No balancing has been done in this version at all. Including loot? Because the loot in this current iteration doesn't exactly bring my hopes up about this being a viable means of making isk. Y...
- by CCP Bayesian - at 2013.05.13 11:32:00
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219. Has anyone figured out the hacking minigame yet? - in Test Server Feedback [original thread]
Radhe Amatin wrote: Other thing we need hacking mods to augment the virus we have, getting 15/3 without any option to increase that(besides the t2 analyzer and the skill it self which none give virus strength, and the +1 cohesion role bonus on ...
- by CCP Bayesian - at 2013.05.13 11:18:00
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220. Has anyone figured out the hacking minigame yet? - in Test Server Feedback [original thread]
Radhe Amatin wrote: And last thing..sry to be such a pain..... as i read in that hacking minigame if u fail the hack u get an warning and after that probably the loot is spewed out in space and u have to click to get it like we saw in the demo ...
- by CCP Bayesian - at 2013.05.13 11:13:00
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